Out of all of the things that I find particularly enjoyable about going to any con is the fact that when it comes down to it, no amount of preparation can really get you completely ready for one. As an example: It’s pretty much impossible to be 100% familiar with all of the guests booked for an event like this. No matter how much you know or research the industry there’s always someone who slips by. Don’t get me wrong, I’d love it if every convention went off perfectly without a hitch and we knew exactly who every creator was and what they’ve been involved with. Modesto Con was a great deal smaller than Phoenix Comicon (no shit) but there was still people we didn’t know. 9 LIVES, a comic by Preston Tucker & Cassidy Morgan was introduced to me in one of my favorite little moments of Modesto Con. We’d barely slept the night before the convention and rolled out early. At some point the colorful art being held up by wire boxes at the 9 LIVES booth drew out my inner zombie and I shambled over. I like to imagine in this instance that I was all saliva and claws and teeth.
I hear someone tell me that I have “really good – awesome hair!” I’m like “yo what? Uhh.” I look around and realize that the artist on the book is complimenting me. Before we even talk about the comic, we both discuss hair tips which is basically one way of catching my interest immediately because I am vain. That may not give the best impression towards how I work on the floor, but believe it or not bizarre convention conversations can kill a lot of anxiety exchanged over a booth pretty quick, and just looking at the art the two had on display I was pretty keen about hearing about the comic they made. I like to think that both of them knew I am exceptionally weak willed when meeting likable creators and that alone is generally enough for me to want to buy whatever comic it is that they’re selling. I walked away from that booth with a copy of the first issue of 9 LIVES signed and packed away in my bag. 9 LIVES #1 is a Superhero comic. That is the most basic description I can use to let someone who’s never read it before know what kind of storytelling is held between the front and back cover. An origin story through and through, a good chunk of the book is dedicated to setting up the world it takes place in. When I say that it’s about superheroes though I feel like 9 LIVES just from first impressions has loftier goals than being another indie cape comic book. There’s a sense in the first pages that the creators behind this book have put at least more than cursory thoughts into what kind of effects the people who fly would have on the world beyond simply stopping crime or dealing with supervillains. We open to the most popular hero in the world being interviewed about his feelings towards having superpowers. The likely lantern-jawed Captain Fantastic lambastes over the airwaves that there’s no room in the world of crime-stopping for those without powers. Our protagonist is a sort of unassuming and schlubby nerd who’s introduced being broken up with while he clutches a broken action figure. We’re meant to distinctly feel he’s a have-not being left someone that’s more of a have. This is a not a guy who has what it takes to ever be any more than exactly what he looks like at first glance. Cassidy’s art brings a goofiness and expressiveness to him that other characters lack, though. That’s not a mark against the art – It works because the animated way he uses the protagonist to over emote in comparison to the other characters you get introduced to likely means you’ll take an immediate liking to him. Yes he’s a loser, a slacker – a 100% grade a stereotypical dork but he’s also our surrogate into the world here and it works in a way that using a level-headed every-man probably wouldn’t. Rounding out the supporting cast is a street samurai, pastel-lolita fashion girl and finally a business-suit wearing, eight foot tall anthropomorphic cat named Mr. Bixby. Sliding slowly into more fantastical elements like that works here because of our anchor to the world being such a dork. It’s in that way that I’m reminded more reading this of Manga than it does something patterned more off of western superhero comics. A normal dude in the mix with such colorful supporting cast members is a pretty standard element in a lot of Manga and the way the opening narrative arc builds into all-out fantasy is more BLEACH than it is Spider-Man. That’s not to say that the story arc at work here isn’t predictable. Being predictable isn’t always necessarily a reason all it’s own to dismiss a creative work. You can make up for it sometimes by just being fun to read. Some of the best superhero stories of all time are predictable, but they’re memorable and important because of how they have their own voice even in the midst of that, and I feel like I could say the same thing about 9 LIVES.
Kitschyness isn’t for everybody, and if you’re not the kind of person into a book with characters that are cyber ninjas or bald-headed super villains named Dr. Brain then it’s probably not going to grab you immediately like it would someone who’s waist deep in Squirrel-Girl. 9 LIVES still gets the Tales of the Con recommendation though, not just because I got asked about my hair, but because so many superhero comics these days attempt to be fun and few of them rarely are. Being a delight to read and having a little self-awareness can really go a long way.
We talk about Jake’s plan for a real-life Mad Max truck. We then discuss our favorite multiplayer video games. We talk about unforgettable multiplayer memories from games like Red Dead redemption, and DayZ. Then we geek out about Overwatch, No Man’s Sky, and underrated games gone by.
Your hosts for this episode are: Jake, Chris, Fred, and, Mariano. Contains mature language.
Today’s episode features independent artist Gerimi Burleigh. Gerimi is a self published comic book artist and author from California. He has been a long time supporter of our website since it was just an idea. We had a great time with him discussing a wide variety of topics such as TV Shows, Movies, Anime, and of course Comic books. Visit Gerimi’s website at http://optichouse.com
Your hosts for this episode are: Jake, Chris, Fred, Sam, and, Mariano. Contains mature language and subject matter.
What makes a game “AAA”? In today’s episode we discuss so-called AAA games and why we have seen them fail to live up to basic quality standards again and again. We also discuss the importance of archiving games in a playable form for the future.
Your hosts for this episode are: Jake, Chris, Mariano, and Sam. Contains mature language and subject matter.
It’s a bonus ConReport episode! We sent a few of our guys to ModestoCon 2016, in Modesto California. We sat them in front of the microphones and had them tell their tale. Interviews, Pictures, and more at our site TalesOfTheCon.com
Skuba Steve and I were immediately interested in Dominic Davi’s booth at Modesto Con. His colorfully designed apparel featuring the lead singer of Tsunami Bomb with Medusa hair, a standup portrait of the creature from the black lagoon and a foldout of prints of classic movie monsters recast with period-accurate actors interested us wholeheartedly. As did the comics on his table – Tales from a Punk Planet and Come Find Me. One was collaboration between himself and Joe Escalante of TOTC favorites The Vandals and the other was his own creation, the beginning of a story he sees himself working on for quite a few years. Only later would we find out that Tsunami Bomb was actually one of the favorite bands of our guest contributor for Modesto Con that made us keenly interested in Mr. Davi, so Skuba Steve and I figured that above anyone else that we’d absolutely have to make time to score an interview with him. GG: So for starters, tell us a little about yourself. DD: I was born four score and seven years ago in a small log cabin in Illinois- GG: Too far back! DD: I’m an artist and writer. I just came out with a short story comic called come find me. I also illustrated a book called Fear of a Punk Planet with the bassist of The Vandals, Joe Escalante. I’m also the bassist for a band called Tsunami Bomb GG: How long have you been with Tsunami Bomb? DD: I started the band in 1998. It’s kind of a punk band with a bit of a twist. We have two female singers and keyboards; there’s a really dark quality to the music. We originally came out of the northern California scene, based out of a town called Petaluma, California. Early on the bands like AFI and Tiger Army took us under their wings and helped us out a lot. Hunter, the bassist for AFI even produced and put out our first solo 7”, but we had self released a split before that. So the band kind of has somewhat the same tone quality if you’ve never heard of those bands, that kind of dark and really catchy punk rock.
We were together for awhile, but even I left the band at one point. Though I had started it, I wasn’t on the last album they put out in 2004 and they broke up not long after that.
Fast forward to now, and Kung-Fu Records approached us about wanting to put out all of our early out of print stuff. They came up to us and were like “Hey…people still like you guys and they like your stuff! We’d like to put out all those EP’s that are out of print.” So all of the original members talked and we decided it was a good idea to have this stuff out. So we made this release and we called it, Trust No One, which is kind of a reference to all of us in the band actually letting the band itself down by letting it all fall apart. After doing this, most of us were like…”Y’know, we would really like to play again…and be a band again. Why not?”
However our singer, the singer who was the second main vocalist in Tsunami Bomb, but the one most people know, Agent M (aka Emily Whitehurst) was like ‘Y’know I don’t wanna come back, I’ve got my own thing and I’m focused on that.”
So after really debating it for a long time, we decided we might call it something else and do something a new band, like Flag did with Black Flag and still kind of harking back to what we used to be, but then we just said, fuck it, we are who we are, and we were lucky enough to find somebody amazing. Her name’s Kate and she’s taken over as main vocals along with the return of Oobliette, who was one of the original vocalists. Now we’ve just been doing it one step at a time and playing a lot of shows, and getting people to really warm up to us. Next month we’ll be playing the last two dates of Warped Tour, and we’ve also got a festival coming up with MXPX, Sick Of It All, and The Vandals called Remember the Punks in San Antonio, Tx.
Y’know, we’re just taking it one day at a time and working on new material, we’re gonna put out a new album next year so we’re pretty excited.
GG: Are comics something you’ve been doing as long as you’ve been doing Tsunami Bomb, or are they something that just grew out of some of the same passions?
DD: It kind of predates the band because I’ve always drawn and I’ve always illustrated, and like any kid that reads comic you’re kind of like ‘I wanna do my own comic’ at some point and you wonder if you could pull off your own idea. GG: Yeah every kid has that thought, like, ‘can I do this?’ DD: Yeah and like, I’ll tell anyone who’s thinking about it that it’s a real hassle. Comics take a lot of work! (laughter)
…but no finally one day a couple of years ago I started doing a webcomic called The Rock n’ Roll Palace of Love, a while back and it kind of got popular for a second and then sort of faded out. So that kind of warmed me up to saying fuck it, y’know I wanna put out something. I started working on my own zine and then while randomly talking with Joe Escalante one time at a show he was like ‘Well I have a story, wanna do a comic?’ Of course I did, so we did theFear of a Punk Planet comic and it actually sold out! It’s totally awesome and you can find it digitally on Comixology right now. Between the Vandals and my Band there was enough interest generated to have us completely sell out in the first printing.
Then after that, I just kept going, I put out the Come Find Me short story and now I’m working on a graphic novel called Green Teeth, and it’s gonna be about a bunch of Punk Skater kids in my hometown of Petaluma. I’ve been taking a lot of real life elements and mixing them with some made up elements. It’s a horror story that’s sort of like…something terrible is in the river and these kids figure out what’s going on and they have to deal with it.
GG: When you’re doing something like that and incorporating these real life elements…would you consider something like Green Teeth to be sort of semi-autobiographical or just some of the elements from where you grew up? DD: I would say actually both yeah. I’m kind of trying to take the way Stephen King approached his town of Derry, Maine, or how HP Lovecraft approached like…Providence and Arkham in Rhode Island. They made these worlds that were realistic but at the same time fictional, because they all had elements of streets and buildings and families that actually existed there and creating a fictional narrative within that setting. I’m kind of taking on the same thing. Y’know I grew up kind of skating around and hanging around the Phoenix Theatre, this punk venue in Petaluma. What these characters are doing is very much so connected to my experience and the experience of my friends. Come Find Me takes place in 2003 and Green Teeth takes place in 1993 but they reference each other very closely. SS: Yeah I like some of the hidden context in Come Find Me. I read that last night at the Hotel. DD: Yeah there’s definitely references in Come Find Me that call back to Green Teeth and vice-versa.
The Green Teeth incident that happened in ’93, was very big deal that happened in the town, especially if you were a punk or a skater a squatter or homeless. The situation of the river and the creature that was in the river really affects everything. It made sense to me that there would be writing referencing what happened. There’s other clues in Come Find Me that will be really obvious when you read them together. I will have individual issues for Green Teeth, but I think that when I collect it as a graphic novel, Come Find Me will be in that same collection.
GG: Would you see yourself doing anything besides Green Teeth set in maybe the same world and setting along with that after you’re done, or will that be the entire story you have to tell? DD: No there’s actually hidden references in Come Find Me to the next story after that. I don’t have a name for it yet, but like, I grew up kind of outside of town and there was this guy that was a neighbor of ours. He was this really lovable drunk farm boy guy who kind of helped everybody out. He sort of fascinated me as a character, and since I’m taking this world this town that I grew up in and the county around it and twisting it into a kind of horror theme…it kind of struck me as like, what if there was more to him than just being the kind of guy that would help you out at your ranch and fix your car? What if his family had a legacy as series of wardens that had to protect people in this area from these supernatural things? If things had fallen apart over time, where he’s now the only heir to that legacy, but he’s just this good-ol-boy drunk. I’m basing all of it off of real people I’ve met throughout my life, and I think in my head I’d like to see it as three short stories like Come Find Me and three long stories like Green Teeth. There will be like a trilogy essentially with each one having an intro with a short story. I’m hoping to be able to do a bunch of them. That when you read them all they call back and bounce back and forth, so you see different characters at different years. SK: Could you ever see yourself collaborating with someone else like Joe Escalante again? Or is it something you’ve done now and mostly wanna focus on working by yourself? DD: No I definitely would wanna collaborate. I’ve talked to Joe about doing more stuff because we were really happy with how Fear of a Punk Planet did. That’s just an obnoxious story about punk rock in the 90’s and his idea for the next issue is ridiculous. It continues to play upon the stereotypes of punk rock, but he’s also hit me up on another idea he’s had that would involve like…Mexico and vampires and the cartels. It was so completely insane that I was like ‘Yes I will totally draw this.’
It’s tough man, when you sign up for a comic like..I don’t do that full time. I have the band, I work as a professional artist. So it’s tough after a long day, I’ve already spent 8 hours illustrating and designing and then I’m like ‘now I have to work on a comic?’ so I think I’m a lot slower than a normal comic guy can be. I’m trying to force myself to stay on point and get it done.
I had to tell somebody today after they asked me if I wanted to collaborate. I’m like…hit me up after June 2017! I’m pretty much booked for awhile.
GG: It almost boosts that energy though.
DD: Yeah I wanna get done! I wanna be available for some other ideas. There’s some really cool ideas out there, there’s some really cool visions that it would be fun to bring about. I have to be realistic though otherwise I’ll just be another flaky jerk artist. Which I already am! GG: Aw DD: (laughter) Naw they all are. Every artist is a jerk! SK: -And I can imagine after being on the road touring and then having to sit down and illustrate a comic. That’s gotta be pretty difficult. DD: It is really difficult! It’s like, when I was professionally touring and that’s all I did it was awesome. That was my job and it was all I did and when I came home I was just a fucking couch potato and I didn’t have to worry about much because we only toured. As anyone who’s in a band knows, or as anyone who does anything knows, like you guys do this – it’s really hard to change gears. You do this and you get in this mode and then you’re like…now I gotta go work. GG: Yeah now I’ve gotta go sit behind a desk and be a faceless drone for eight hours a day until my next con. DD: Yeah! It’s hard. Even after this convention you shift back to your real life and you’re like…’nobody’s talking to me nobody really cares Especially comics because you’re by yourself for so much when you’re creating these worlds. You’re not hanging out doing it. It’s a solo experience. At least music when you do a show, like punk rock shows you have so many people.
GG: Even when you’re just jamming out at your house, you can have somebody else come over and knock a few beers back and come up with a song or something. But when you’re sitting there reading or making a comic…or you get to a point reading a really good comic and you’re like laughing, looking around your empty apartment like “Oh yeah there’s nobody here.” DD: I’ve literally done that! I’ve been like “This is awesome! This is-“ (looks around) “There’s nobody to talk to about this….” I’ll be like “dude! Did you read the latest issue of like whatever” and they’ll go “Yeah I…didn’t really do that” At least with movies you have more people talk to about it. Creating them too, I’ll like laugh to myself and go “Haha, this is awesome…ahh, I’m stupid and by myself.” It’s definitely a head trip to change gears all the time. I kind of do that to myself, it’s something I try to be aware of and lessen the effect as much as possible. Of course I haven’t picked up a pen to work on my own comics since the two weeks I got back from tour. It took me like a week to get back into normal things and then get ready for this, so I haven’t even stopped to work on it. So there’s two weeks gone.